Bedroom test scene - 2.80

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heverton
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Joined: Sat Apr 21, 2018 3:29 pm

Bedroom test scene - 2.80

Post by heverton » Sun Aug 11, 2019 8:46 pm

A quickly scene I made just to see what Luxcore was already capable of in 2.80... Seems to be pretty stable

Found a bug when used Glare node on compositor... An emission mesh kind of exploded (see example below)

What I changed from the default settings:
Halt condition: 8min
Light trace
DLSC
GI Cache
Env. light cache

Camera: Linear, Gain 1, auto brightness disabled

Rendered using Ryzen 2600x
(OpenCL seems to not be working right now, right? When activated render got stuck)
Attachments
post01.png
post02.png
Emission mesh exploded with glare node
Emission mesh exploded with glare node

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B.Y.O.B.
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Re: Bedroom test scene - 2.80

Post by B.Y.O.B. » Thu Aug 29, 2019 2:33 pm

Nice work!
heverton wrote:
Sun Aug 11, 2019 8:46 pm
Found a bug when used Glare node on compositor... An emission mesh kind of exploded (see example below)
Doesn't sound like a bug to me, you probably just have to use a different threshold in the glare node?
heverton wrote:
Sun Aug 11, 2019 8:46 pm
(OpenCL seems to not be working right now, right? When activated render got stuck)
Which GPU do you have? Try updating to the latest drivers.
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FarbigeWelt
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Re: Bedroom test scene - 2.80

Post by FarbigeWelt » Thu Aug 29, 2019 7:54 pm

heverton wrote:
Sun Aug 11, 2019 8:46 pm
A quickly scene I made just to see what Luxcore was already capable of in 2.80... Seems to be pretty stable

(OpenCL seems to not be working right now, right? When activated render got stuck)
Tried 2.8 two weeks ago rendered quite complex scenes openCL.
Does Luxmark 3.1 run openCL on your system?
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
160.8 | 42.8 (10.7) Gfp | Windows 10 Pro, intel i7 4770K@3.5, 32 GB
2 AMD Radeon RX 5700 XT, 8 GB || Gfp = SFFT Gflops

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