A quickly scene I made just to see what Luxcore was already capable of in 2.80... Seems to be pretty stable
Found a bug when used Glare node on compositor... An emission mesh kind of exploded (see example below)
What I changed from the default settings:
Halt condition: 8min
Light trace
DLSC
GI Cache
Env. light cache
Camera: Linear, Gain 1, auto brightness disabled
Rendered using Ryzen 2600x
(OpenCL seems to not be working right now, right? When activated render got stuck)
Bedroom test scene - 2.80
Re: Bedroom test scene - 2.80
Nice work!
Doesn't sound like a bug to me, you probably just have to use a different threshold in the glare node?heverton wrote: Sun Aug 11, 2019 8:46 pm Found a bug when used Glare node on compositor... An emission mesh kind of exploded (see example below)
Which GPU do you have? Try updating to the latest drivers.heverton wrote: Sun Aug 11, 2019 8:46 pm (OpenCL seems to not be working right now, right? When activated render got stuck)
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Re: Bedroom test scene - 2.80
Tried 2.8 two weeks ago rendered quite complex scenes openCL.heverton wrote: Sun Aug 11, 2019 8:46 pm A quickly scene I made just to see what Luxcore was already capable of in 2.80... Seems to be pretty stable
(OpenCL seems to not be working right now, right? When activated render got stuck)
Does Luxmark 3.1 run openCL on your system?
Light and Word designing Creator - aka quantenkristall || #luxcorerender
MacBook Air with M1
MacBook Air with M1