LuxCoreRender Wallpaper

Our forum gallery for displaying your finished renders.
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B.Y.O.B.
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Re: LuxCoreRender Wallpaper

Post by B.Y.O.B. » Thu Sep 19, 2019 4:33 pm

Hi,

I made a somewhat darker version of the scene.
.blend for Blender 2.80 and latest BlendLuxCore daily build attached.
I switched from Bidir+Metropolis to PathOCL+Lighttracing+Sobol, which works really well in this scene.
Attachments
dark_mode.png
wallpaper_lux_280_08_dark_mode.blend
(834.63 KiB) Downloaded 65 times

Racleborg
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Re: LuxCoreRender Wallpaper

Post by Racleborg » Thu Sep 19, 2019 5:23 pm

Looks really nice! :)

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wanilson
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Re: LuxCoreRender Wallpaper

Post by wanilson » Mon Sep 23, 2019 12:31 pm

It is a REALLY beautiful image, BYOB. Clean and inspiring.
Well done! ;)

I just would like to know why are there so many tons of purple in it. They are not there in the previous versions.

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B.Y.O.B.
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Re: LuxCoreRender Wallpaper

Post by B.Y.O.B. » Mon Sep 23, 2019 1:11 pm

It's the fill light, visible in the reflections.

epilectrolytics
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Re: LuxCoreRender Wallpaper

Post by epilectrolytics » Thu Nov 07, 2019 7:30 pm

With proper SDS paths rendered this looks really cool.
wallp2.jpg
But it is somewhat slow, SDS-cache shows strong fireflies that take very long to disappear.
(crop from raw output after 15 000 samples).
wallp.jpg

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B.Y.O.B.
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Re: LuxCoreRender Wallpaper

Post by B.Y.O.B. » Thu Dec 05, 2019 12:28 pm

epilectrolytics wrote:
Thu Nov 07, 2019 7:30 pm
With proper SDS paths rendered this looks really cool.
Indeed! I hope the issues can be resolved and one day we have this scene in full glory :D

epilectrolytics
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Re: LuxCoreRender Wallpaper

Post by epilectrolytics » Thu Dec 05, 2019 4:54 pm

I think the new UV-baking property will be perfect for this.
When direct caustics by light tracing can be captured on texture, a render with ray depth 1 for diffuse and 8 or 12 specular will do SDS paths in short time, even with camera animation.

Glad to see you back on the forum btw. :D

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