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Maxime residence

Posted: Thu Mar 14, 2019 10:00 am
by janmorek
A few months ago I made a visualization of the building in Blender, using Octane engine for rendering. you can find it here :

https://www.janmorek.com/copy-of-oak-pass-house

These days I´m playing with Luxcore engine. Here you can see some very WIP results. I spent maybe 6-7 hours with Luxcore, so I think it should be even better. However, I really like the realistic feeling of the images.

What do you think?

Re: Maxime residence

Posted: Thu Mar 14, 2019 10:14 am
by marcatore
I think it's a good start.
Absence of vegetation bring down the overall quality comparing the Octane results but as WIP I think it's really good.

Speaking about images, I've instantly seen a problem.
Pay attention to that triangles that go from a corner to the holes on the ceiling.
As in the Octane version this is not visible it seems that model is fine...so probably some Luxcore mesh management or something related to that "damned" epsilon setting...

Re: Maxime residence

Posted: Thu Mar 14, 2019 3:07 pm
by wasd
Background seems to be closer to the camera than the building in the bottom image .

Re: Maxime residence

Posted: Thu Mar 14, 2019 3:18 pm
by Sharlybg
How about render time and hardware ?

PGI On ?

Re: Maxime residence

Posted: Thu Mar 14, 2019 4:11 pm
by lacilaci
Thumbnails look great! But on opening there is a lot of details missing and the whole background is just not fitting well. There's also the notorious shading artifact from opencl on the ceiling. For some reason, luxcore can't handle long triangles on opencl.

Re: Maxime residence

Posted: Thu Mar 14, 2019 5:55 pm
by B.Y.O.B.
marcatore wrote: Thu Mar 14, 2019 10:14 am Pay attention to that triangles that go from a corner to the holes on the ceiling.
As in the Octane version this is not visible it seems that model is fine...so probably some Luxcore mesh management or something related to that "damned" epsilon setting...
There's some help about this in the wiki: https://wiki.luxcorerender.org/BlendLux ... cate_faces

Re: Maxime residence

Posted: Mon Apr 27, 2020 4:57 pm
by binarycortex
B.Y.O.B. wrote: Thu Mar 14, 2019 5:55 pm
marcatore wrote: Thu Mar 14, 2019 10:14 am Pay attention to that triangles that go from a corner to the holes on the ceiling.
As in the Octane version this is not visible it seems that model is fine...so probably some Luxcore mesh management or something related to that "damned" epsilon setting...
There's some help about this in the wiki: https://wiki.luxcorerender.org/BlendLux ... cate_faces
BYOB! Where did everyone go?! I leave for a while and they all disappeared.