Page 1 of 2

Laser, Prism and Mirror Fun

Posted: Fri Feb 09, 2018 5:33 pm
by sarmath
Just testing :D Bidir about 10000 samples and 3h render on i7 5820k...

Re: Laser, Prism and Mirror Fun

Posted: Fri Feb 09, 2018 5:36 pm
by Dade
It is quite insane :shock: :lol:

Re: Laser, Prism and Mirror Fun

Posted: Fri Feb 09, 2018 5:52 pm
by sarmath
Thanks :lol:

Just wondering when I leave only prism to render there are 2 beams coming out from the bottom but with everything else they are invisible...is it as should be??? :?: :?

Re: Laser, Prism and Mirror Fun

Posted: Fri Feb 09, 2018 7:38 pm
by Sharlybg
Yes you did it so beautifull. Congratulation :D

Re: Laser, Prism and Mirror Fun

Posted: Fri Feb 09, 2018 9:29 pm
by sarmath
Thanks Sharlybg

Re: Laser, Prism and Mirror Fun

Posted: Sat Feb 10, 2018 8:43 am
by neo2068
Great render!
If you only setup a world volume, then the renderer can trace the light rays correctly with participating media. I added an updated .blend file. I tuned the volume and reduced the path depth a bit to get a faster render but noise is still visible after 40k spp.
prism2.jpg

Re: Laser, Prism and Mirror Fun

Posted: Sat Feb 10, 2018 9:17 am
by sarmath
Thanks for that :D just amazing how easy it is with luxcore now...

Re: Laser, Prism and Mirror Fun

Posted: Sat Feb 10, 2018 10:48 am
by Sharlybg
sarmath wrote: Sat Feb 10, 2018 9:17 am Thanks for that :D just amazing how easy it is with luxcore now...
Please can you render this totally noise free at 1.5 or 2k so we can post it in the Luxcore website gallery ? will be really great.

Re: Laser, Prism and Mirror Fun

Posted: Sat Feb 10, 2018 1:25 pm
by sarmath
Sharlybg wrote: Sat Feb 10, 2018 10:48 am

Please can you render this totally noise free at 1.5 or 2k so we can post it in the Luxcore website gallery ? will be really great.
That would be a hard task in 2k if neo2068 rendered this scene to 40k and its still noisy.... :?:

Re: Laser, Prism and Mirror Fun

Posted: Sat Feb 10, 2018 1:29 pm
by B.Y.O.B.
I think sharlybg meant the resolution (2000x2000 or so).
Still pretty hard to do.
Maybe Dade's tips from here can help? viewtopic.php?f=2&t=94#p1434