A WIP Interior

Post your tests, experiments and unfinished renderings here.
Post Reply
Racleborg
Posts: 328
Joined: Sat Apr 07, 2018 10:31 am

A WIP Interior

Post by Racleborg » Wed Feb 20, 2019 5:08 pm

I'm not sure where I'm going with this as there isn't really a plan - it just started out as wanting to play around with the new PGI/OIDN dev...-which feels great!

Anyway, it's started to feel as though it might be going somewhere (wherever that is!) so here's it's first step (attached).

BI DIR, Metropolis, PGI, OIDN.

I borrowed one of the bulbs from Sharlybg's DLSC tutorial scene for the lamp in the far room- thank you Sharlybg :)

Cheers All :)
Attachments
A WIP Interior.jpg

User avatar
B.Y.O.B.
Developer
Developer
Posts: 2506
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: A WIP Interior

Post by B.Y.O.B. » Wed Feb 20, 2019 5:14 pm

PhotonGI doesn't work with Bidir (there is a note in the UI about that, maybe it's not clear enough).
Or maybe I misunderstood what you meant.
Support LuxCoreRender project with salts and bounties

Racleborg
Posts: 328
Joined: Sat Apr 07, 2018 10:31 am

Re: A WIP Interior

Post by Racleborg » Wed Feb 20, 2019 5:41 pm

Or maybe I misunderstood what you mean
You understood correctly, I just missed the info.

I'll see how it looks with Path/CPU as it won't fit on my old GTX660.

Thanks

Post Reply