Re: OIDN animations
Posted: Mon Jun 03, 2019 5:49 pm
New attempt, 400 samples PGI+OIDN, 1.4min/frame.
There are some artefacts from slowing down 50% and blowing up to 3k resolution with DaVinci Resolve.
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New attempt, 400 samples PGI+OIDN, 1.4min/frame.
Excuse me what?! I did not expect pgi to be so stableepilectrolytics wrote: ↑Tue Jun 04, 2019 4:30 pm No, this was rendered with persistent PGI cache, bringing down render time from 6min to 1min 24s so that I could do a longer animation.
opencl compilation is the killer in this case.We need faster render startup.
I'm pretty sure the kernels are cached and re-used if only the camera is moving.FarbigeWelt wrote: ↑Wed Jun 05, 2019 11:05 am If only camera is moving, why compiling openCL kernel each time?
I‘ll check it this evening.B.Y.O.B. wrote: ↑Wed Jun 05, 2019 11:12 amI'm pretty sure the kernels are cached and re-used if only the camera is moving.FarbigeWelt wrote: ↑Wed Jun 05, 2019 11:05 am If only camera is moving, why compiling openCL kernel each time?