OIDN animations

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epilectrolytics
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Re: OIDN animations

Post by epilectrolytics » Mon Feb 18, 2019 2:15 pm

Thanky guys!
Always wanted to animate a test scene with two orange cars ... :lol:

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Lincoln Deen
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Re: OIDN animations

Post by Lincoln Deen » Mon Feb 18, 2019 8:14 pm

very smooth, i like it a lot :D

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epilectrolytics
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Re: Underground

Post by epilectrolytics » Thu Feb 21, 2019 12:39 pm

Thanks Lincoln!

I have rendered a higher resolution version and updated the file.

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Dez!
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Re: OIDN animations

Post by Dez! » Thu Feb 28, 2019 4:21 am

I'm counting the animation now, too.
2600 frames.
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wasd
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How to save OIDN animations?

Post by wasd » Sun Apr 14, 2019 11:52 pm

I have a question: I run render animation, but it is saved not denoised. How do you save denoised animations?
edit: I do it in luxblend
edit2: I think it's not possible without using "Compositing"
CPU Bidir (sometimes GPU Path) + Metropolis | Log Power | Core i5-4570

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B.Y.O.B.
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Re: OIDN animations

Post by B.Y.O.B. » Mon Apr 15, 2019 12:15 am

You can use a compositing node setup like the attached example.
Or, if you want more outputs (e.g. the raw output in addition to the denoised one), use Blender's file output node: https://docs.blender.org/manual/en/late ... /file.html
Attachments
2019-04-15_02-14-21.png

wasd
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Re: OIDN animations

Post by wasd » Tue Apr 16, 2019 2:12 am

B.Y.O.B. wrote:
Mon Apr 15, 2019 12:15 am
You can use a compositing node setup like the attached example.
Thank you. I searched for some magic button in render options.
CPU Bidir (sometimes GPU Path) + Metropolis | Log Power | Core i5-4570

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epilectrolytics
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Sponza Fly Through

Post by epilectrolytics » Fri May 24, 2019 6:08 pm

Video (loop) of the Sponza model by M.Dabrovic with some sculpts from ThreeDscan.com.

Path OCL PGI with OIDN (70%), 22h for 600 frames on RTX 2070 + GTX 1060.

The original materials don't do well in HD resolution. Maybe when we get a bevel node I will give it another go with better materials.

First time for me to use path and target tracking in Blender, doesn't work smoothly with motion blur at close inspection, there are some jerks where the motion blur pattern suddenly shifts.

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Sharlybg
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Re: OIDN animations

Post by Sharlybg » Fri May 24, 2019 6:42 pm

A very nice one again ;)

Can you also post here : https://blenderartists.org/t/luxcoreren ... 148794/181
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA

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epilectrolytics
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Re: OIDN animations

Post by epilectrolytics » Fri May 24, 2019 7:09 pm

Thanks Charly!

Because I do all my modelling in Cheetah3D on the Mac side and use Blender only as an interface to render things with LuxCore I don't identify as a Blender artist and don't have an account over there.
And in this scene there is even zero artistic content from myself, all credit goes to M.Dabrovic, ThreeDScan and of course our valued Luxcore Devs!

(But if someone else would link to this for the sake of LuxCore promotion I will certainly not object :) )

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