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OIDN animations

Posted: Fri Feb 08, 2019 1:49 pm
by epilectrolytics
First attempt, 500 samples PathOCL, 6min/frame.

Re: OIDN animations

Posted: Fri Feb 08, 2019 2:04 pm
by lacilaci
Wow, I'm surprised how stable that is!

Re: OIDN animations

Posted: Fri Feb 08, 2019 3:24 pm
by B.Y.O.B.
Looking good!

Re: OIDN animations

Posted: Fri Feb 08, 2019 6:55 pm
by Racleborg
Great! :)

Re: OIDN animations

Posted: Fri Feb 08, 2019 11:09 pm
by Sharlybg
Thanks you for sharing this with us. ;)

If i can ask, on wich hardware , for how many time for the total animation ?

Re: OIDN animations

Posted: Fri Feb 08, 2019 11:40 pm
by epilectrolytics
Sharlybg wrote: Fri Feb 08, 2019 11:09 pm Thanks you for sharing this with us. ;)

If i can ask, on wich hardware , for how many time for the total animation ?
Thanks guys, this is an old LuxRender scene which was featured with the first SLG renderer ten years ago IIRC.
One of my favourites besides the Psor prism.
This took around 15 hours on my PC with RTX 2070 + GTX 1060 (300W, no CPU added because then 400W but only 10% faster).

Re: OIDN animations

Posted: Sat Feb 09, 2019 12:03 am
by Sharlybg
15hours !
When i imagine that some of my old lux interior stills took me 13hours.
Things change a lot here.

Thanks you

Underground

Posted: Mon Feb 18, 2019 1:50 am
by epilectrolytics
New animation (updated).
PathOCL, no PGI but OIDN. 200 frames á 3:50min.
First attempt was with scattering volume but that took to long, will try that with Cycles again.
Then I wanted to slow it down and scale it up but DaVinci Resolve failed me, so it's too fast now.

Anyways, even without cache, animating with OIDN is big fun!

Re: Underground

Posted: Mon Feb 18, 2019 5:58 am
by lacilaci
epilectrolytics wrote: Mon Feb 18, 2019 1:50 am New animation.
PathOCL, no PGI but OIDN. 200 frames á 3:50min.
First attempt was with scattering volume but that took to long, will try that with Cycles again.
Then I wanted to slow it down and scale it up but DaVinci Resolve failed me, so it's too fast now.

Anyways, even without cache, animating with OIDN is big fun!
pretty cool!

Re: OIDN animations

Posted: Mon Feb 18, 2019 9:26 am
by Racleborg
Love it! :D