OIDN animations

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epilectrolytics
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Re: OIDN animations

Post by epilectrolytics » Mon Feb 18, 2019 2:15 pm

Thanky guys!
Always wanted to animate a test scene with two orange cars ... :lol:
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Lincoln Deen
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Re: OIDN animations

Post by Lincoln Deen » Mon Feb 18, 2019 8:14 pm

very smooth, i like it a lot :D

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epilectrolytics
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Re: Underground

Post by epilectrolytics » Thu Feb 21, 2019 12:39 pm

Thanks Lincoln!

I have rendered a higher resolution version and updated the file.
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Dez!
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Re: OIDN animations

Post by Dez! » Thu Feb 28, 2019 4:21 am

I'm counting the animation now, too.
2600 frames.
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How to save OIDN animations?

Post by wasd » Sun Apr 14, 2019 11:52 pm

I have a question: I run render animation, but it is saved not denoised. How do you save denoised animations?
edit: I do it in luxblend
edit2: I think it's not possible without using "Compositing"
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B.Y.O.B.
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Re: OIDN animations

Post by B.Y.O.B. » Mon Apr 15, 2019 12:15 am

You can use a compositing node setup like the attached example.
Or, if you want more outputs (e.g. the raw output in addition to the denoised one), use Blender's file output node: https://docs.blender.org/manual/en/late ... /file.html
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2019-04-15_02-14-21.png
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Re: OIDN animations

Post by wasd » Tue Apr 16, 2019 2:12 am

B.Y.O.B. wrote:
Mon Apr 15, 2019 12:15 am
You can use a compositing node setup like the attached example.
Thank you. I searched for some magic button in render options.
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