Jupiter

Post your tests, experiments and unfinished renderings here.
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B.Y.O.B.
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Jupiter

Post by B.Y.O.B. » Tue Nov 27, 2018 1:09 am

Slicing a volume with a sphere.
400 samples, 22 minutes.
Attachments
Capture.PNG
scene setup
jupiter_01_rend1_denoised.png
denoised with BCD
optix.png
denoised with Optix
jupiter_01_rend1_raw.jpg
raw
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B.Y.O.B.
Developer
Posts: 2125
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
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Re: Jupiter

Post by B.Y.O.B. » Tue Nov 27, 2018 2:09 am

Mapping a colorramp to the density because color export is friggin' slow.
Scattering scale is probably too low.
Attachments
Captur22.PNG
jupiter_01_rend2_raw.jpg
raw
jupiter_01_rend2_optix.png
optix
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Racleborg
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Re: Jupiter

Post by Racleborg » Sat Dec 22, 2018 9:37 am

I'd like to learn how to create volumes like this and understand the node settings

Would it be ok for you to upload the model so that I can learn from it?

Thanks

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B.Y.O.B.
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Posts: 2125
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
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Re: Jupiter

Post by B.Y.O.B. » Sat Dec 22, 2018 12:10 pm

Here's the file.
I baked 29 frames, which produced 7.24 GB of simulation data.

The main idea here is that I don't render the domain cube at all. Instead, I use the generated smoke data to control the interior volume of the sphere (so the outer boundary of the volume is spherical, not cubic).
Attachments
jupiter_01.blend
(4.63 MiB) Downloaded 43 times
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Racleborg
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Re: Jupiter

Post by Racleborg » Sat Dec 22, 2018 5:21 pm

Many thanks

I like the sound of the method:
I use the generated smoke data to control the interior volume of the sphere (so the outer boundary of the volume is spherical, not cubic

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