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Blue reflections while using normal map

Posted: Sun Oct 21, 2018 9:10 am
by lemonade
I've made a simple scene just to know Luxcore better and I've noticed that there are weird blueish reflections appearing when I use normal maps in a shader (reflections are visible from a smaller angles). You can see it on a wall on a right side of an image - any suggestions? :)
01-rgb_c.jpg

Re: Blue reflections while using normal map

Posted: Sun Oct 21, 2018 9:12 am
by Sharlybg
Apply your current problematic shader to a cube and upload it for test ;)