Blue reflections while using normal map

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lemonade
Posts: 9
Joined: Thu Sep 20, 2018 7:36 am

Blue reflections while using normal map

Post by lemonade » Sun Oct 21, 2018 9:10 am

I've made a simple scene just to know Luxcore better and I've noticed that there are weird blueish reflections appearing when I use normal maps in a shader (reflections are visible from a smaller angles). You can see it on a wall on a right side of an image - any suggestions? :)
01-rgb_c.jpg

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Sharlybg
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Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: Blue reflections while using normal map

Post by Sharlybg » Sun Oct 21, 2018 9:12 am

Apply your current problematic shader to a cube and upload it for test ;)
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