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A buttoned chair

Posted: Mon Oct 15, 2018 12:07 pm
by Racleborg
Hi

This is my first and very amateurish render.

Please forgive some of the dodgy geometry, particularly in the buttoning (some of the normals are facing the wrong way, but the effect I think can give an interesting look in some parts of the model so I've left them. I put the red rag on the back just to cover an area that had completely fallen apart ;)

The velvet shader was used.

I just like the way the light looks so natural in Luxcore (no HDRI is used). I'm unable to get it looking as realistic in other renderers (this could of course be down to my own lack of know-how).

Please criticise away as I'm much in need of guidance!

Thank you

Re: A buttoned chair

Posted: Mon Oct 15, 2018 12:39 pm
by B.Y.O.B.
Looking good.

Re: A buttoned chair

Posted: Tue Oct 16, 2018 12:07 pm
by Racleborg
Thank you BYOB.

I would like to create a version with distressed leather, if I can work out how to make the material. ;) (Chesterfield type)

Re: A buttoned chair

Posted: Wed Oct 17, 2018 7:20 am
by FarbigeWelt
Great, smooth irregular velvet like texture.
Awful model of a comfortable looking chair.

Awaiting leather or vintage version.

Re: A buttoned chair

Posted: Wed Oct 17, 2018 11:22 am
by Racleborg
FarbigeWelt

Thank you for your comments. I'll get practising on the comfort look. How would you make it look more comfy?

Vintage look would be great, but my attempts so far at making a distressed leather have been very poor.

Cheers

Re: A buttoned chair

Posted: Wed Oct 17, 2018 11:11 pm
by FarbigeWelt
Racleborg wrote: Wed Oct 17, 2018 11:22 am Vintage look would be great, but my attempts so far at making a distressed leather have been very poor.
Currently I have not much experiences with textures. And it is probably quite time demanding to experiment with the procedural textures, options seem to be endless as soon as you start to mix, add, subtract or multiply them.
One of my personal favourite is utils>band in combination with texture fBM or wrinkled.
There are some nice blender textures too, like blend, wood or marble.

(Maybe there is a also a use case for texture noise/distorted noise but I did not see any effect using them up to now.)

You can plug all this kind of ouput into different Glossy Transluscent nodes to get different organic looks.
To get an idea of the effect I use matte and view port render.

(Because some material properties require BiDir I am happy looking forward to alpha 5.)

Regards

Re: A buttoned chair

Posted: Thu Oct 18, 2018 9:57 am
by Racleborg
FarbigeWelt

Thank you for your advice. I will try it all out in due course.