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Re: playing with caustics

Posted: Wed Jan 16, 2019 8:01 pm
by epilectrolytics
Thanks! :D

I have more ideas, but not all will be possible to render on my hardware, Bidir with no GPU support and no integrated denoiser has its limits.

Can't wait to get my hands on the new PhotonGI cache thingy, fast caustics on GPU will be a dream come true :D

Re: playing with caustics

Posted: Sat Jan 19, 2019 2:59 pm
by epilectrolytics
New animation of IOR, shape and rotation.
Forgot to disable automatic tonemapping but after retiming to 50% it is less visible.

Re: playing with caustics

Posted: Sun Jan 20, 2019 9:16 pm
by CodeHD
really nice! How long did it take you to render?

Re: playing with caustics

Posted: Sun Jan 20, 2019 10:17 pm
by epilectrolytics
Thanks!

More than two days, 7-8 min x 420 frames.

Re: playing with caustics

Posted: Mon Jan 21, 2019 9:49 am
by Mango3
Nice animation!

Re: playing with caustics

Posted: Mon Jan 21, 2019 8:16 pm
by epilectrolytics
Thanks Mango!

Ice on Dirt

Posted: Wed Jan 23, 2019 9:16 pm
by epilectrolytics
icedirt1.jpg
Roughness, bump, displacement, material from CGTextures.
Modeled in Cheetah3D, textured and rendered in BlendLuxCore on my Macbook, Bidir metro 3000 samples in 4.5 h, denoised in PS.
Will try a cleaner version tomorrow.

Rough glass takes much longer to render than in old LuxRender.

Re: playing with caustics

Posted: Wed Jan 23, 2019 10:06 pm
by FarbigeWelt
Very nice 'preview'!

I would add some water below this ice or a fine, small layer of ice here and there as if the wind blew snow over the ground and in some grooves it stuck.

Re: playing with caustics

Posted: Thu Jan 24, 2019 9:21 am
by Sharlybg
Very nice i really like your passion to caustics. ;)

Re: playing with caustics

Posted: Thu Jan 24, 2019 12:12 pm
by FarbigeWelt
epilectrolytics wrote: Wed Jan 16, 2019 8:01 pm I have more ideas, but not all will be possible to render on my hardware, Bidir with no GPU support and no integrated denoiser has its limits.
I‘ve planned to setup example scenes and write a short what-to-consider for CPU BiDir, Metropolis and Filters settings to get quite fast renders for caustics and/or scattering volumes, with a reasonable noise.