playing with caustics

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epilectrolytics
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playing with caustics

Post by epilectrolytics » Sat Oct 13, 2018 6:52 am

Finally it's possible to render HD animations with realistic caustics on my old MacBook, yay!
Thanks to the dev team making this possible!
A plane, a cube, and BiDir metropolis:

https://www.dropbox.com/s/ro1ai3txjtj3m1y/turncube.mov

(Dropbox player is evil, apparently full res only with download)

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Dez!
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Re: playing with caustics

Post by Dez! » Sat Oct 13, 2018 4:22 pm

I like!
I support the idea of making video projects in Lux. Now can!
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epilectrolytics
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Re: playing with caustics

Post by epilectrolytics » Sun Oct 14, 2018 10:16 pm

Thanks Dez!

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volumetric caustics

Post by epilectrolytics » Thu Oct 18, 2018 3:23 pm

luxvolcaust.jpg
bidir + metro

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B.Y.O.B.
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Re: playing with caustics

Post by B.Y.O.B. » Thu Oct 18, 2018 3:24 pm

Neat!

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FarbigeWelt
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Re: playing with caustics

Post by FarbigeWelt » Fri Oct 19, 2018 9:40 am

I like that one. Especially the dispersive scattering traces.

What is native resolution and render time?
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epilectrolytics
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Re: playing with caustics

Post by epilectrolytics » Fri Oct 19, 2018 1:00 pm

That was rendered @2048x1280 in 2h (sorry, don't remember sample count), then PS denoised and saturation enhanced.

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Re: playing with caustics

Post by ajm » Sat Oct 20, 2018 3:30 pm

Like the vid, but would like to see it rendered with the camera settings option in the tonemapping section so that Lux isn't trying to change the exposure on you.

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Re: playing with caustics

Post by epilectrolytics » Sun Oct 21, 2018 7:53 am

Thanks ajm for the hint, that was my very first LuxCore animation and I really made that stupid noob mistake to render with automatic tonemapping :oops:

Now I have rerendered it and replaced the file with the original link intact, looks way better !

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Moebius

Post by epilectrolytics » Mon Oct 22, 2018 10:32 am

New animation!
https://www.dropbox.com/s/2irt672yd0pgco9/moebius1.mov

Needs more samples but that has to wait till I got a faster PC.
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