I've just rendered my first image in LuxCore and I'm quite impressed with the results
I have a problem with ceiling and grain on wall shader, so I would appreciate any suggestions.
First render in LuxCore - interior
Re: First render in LuxCore - interior
Really nice start
what is your clamping value ?
Render setting ?
Can we see your ceilling shader node ?I have a problem with ceiling and grain on wall shader, so I would appreciate any suggestions.
what is your clamping value ?
Render setting ?
Re: First render in LuxCore - interior
Here are my settings (which are pretty default, except from increased adaptive strenght) and ceiling and wall shader node.
Re: First render in LuxCore - interior
Ok !
Can you try to render at a smaller resolution ( for fast preview) with Normal map disconnected and show the result ?
Can you try to render at a smaller resolution ( for fast preview) with Normal map disconnected and show the result ?
Re: First render in LuxCore - interior
I disconnected normal map, but result is the same.
Changing wall and ceiling shader to standard Matte Shader without any image maps and environment to flat white colour also didn't help...
The mesh itself wasn't modeled in Blender, it was importet from .fbx, so I'll check it out later.
Changing wall and ceiling shader to standard Matte Shader without any image maps and environment to flat white colour also didn't help...
The mesh itself wasn't modeled in Blender, it was importet from .fbx, so I'll check it out later.
Re: First render in LuxCore - interior
try to check for a double coplanar faces or some normals broken...
Re: First render in LuxCore - interior
switch to cpu if the problem disappears.
Re: First render in LuxCore - interior
To solve Shading Issue either:
- Set the object Shading to Flat.
- Check Normals 'Auto Smooth' on, set prefered Angle (if grayed out, most likely since it's imported fbx, Clear Custom Split Normals Data)
- Add support Edges.
- Post a file with only the corrupt object in it.
Re: First render in LuxCore - interior
This helpedSet the object Shading to Flat.
Check Normals 'Auto Smooth' on, set prefered Angle (if grayed out, most likely since it's imported fbx, Clear Custom Split Normals Data)
Thanks to everyone!
Btw, can someone tell me where do I find denoiser?
Re: First render in LuxCore - interior
Properties Editor > Render > LuxCore Denoiser (tick check box). & UV Editor > T-panel > last tab named "LuxCore" (must be activated before rendering in Render settings) Results can be observed under Render Layer pass DENOISED