Laci's wip
Re: Laci's wip
If you don't plan to scatter hundreds of palms, you could use group instances instead of hair particles and distribute them manually.
Re: Laci's wip
I don't scatter palms, they are placed manually. Hair was on the palm but it will always stay in it's original position even if I move linked object(palm) away.
- FarbigeWelt
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Re: Laci's wip
Have you tried to make hair real? There is a way to make a mesh object from particles. Check the blender manual. Work woth a copy of the scene because it is a tricky way to go.
Do not forget to make mesh object using one user only (should be in the vertex menu, some button in the menu line, I mean the menu you can define e.g. vertex groups). If you do not make single user, you may get a real mess.
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
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Re: Laci's wip
I know how to convert particles to object, however with hair this would result in completely insane poycounts (hair+children). For now I'm staying away from hair. Next time I'd either be fixed or I'll append objects.FarbigeWelt wrote: ↑Fri Sep 06, 2019 12:29 pmHave you tried to make hair real? There is a way to make a mesh object from particles. Check the blender manual. Work woth a copy of the scene because it is a tricky way to go.
Do not forget to make mesh object using one user only (should be in the vertex menu, some button in the menu line, I mean the menu you can define e.g. vertex groups). If you do not make single user, you may get a real mess.
Re: Laci's wip
random preview of the day..
pool, glass, heavy tinted glass, unclamped sunlight no denoising no arch.glass
pool, glass, heavy tinted glass, unclamped sunlight no denoising no arch.glass
Re: Laci's wip
Is it possible to get transparent alpha from glass shader? (not architectural)
Re: Laci's wip
You can make any material transparent, it is a general material attribute and it is not related to glass (it is just the % of rays that will pass trough). For instance, you may want to use a 50% transparent mirror.
Re: Laci's wip
I understand, but I want only alpha channel to have this transparency. So that I can compose background in post since I cannot use ocean mesh.
Re: Laci's wip
Ok, I think you need to use OBJECT_ID_MASK AOV to get the mask of "glass" object, once you have the mask you can use photoshop/gimp/Blender for any type of compositing you may need
OBJECT_ID_MASK AOV isn't exactly the transparency but they are values between 0.0 and 1.0 so it can be scaled to any level of transparency you need (during post-processing/compositing).
Re: Laci's wip
Oh I seeDade wrote: ↑Fri Sep 06, 2019 2:20 pmOk, I think you need to use OBJECT_ID_MASK AOV to get the mask of "glass" object, once you have the mask you can use photoshop/gimp/Blender for any type of compositing you may need
OBJECT_ID_MASK AOV isn't exactly the transparency but they are values between 0.0 and 1.0 so it can be scaled to any level of transparency you need (during post-processing/compositing).
Thank you, I know what I have to do!