Sharlybg wrote: ↑
Wed Dec 19, 2018 9:09 am
So beautyfull carpet nicely done.
I ve noticed a serious performance drawback when rendering with heavy hair like that. Can you confirm ? Speed ratio between render with the carpet and hair enable and render without hair.
Nah, well... It is definitely faster without hair but I guess not by much, I think some slowdown is to be expected. Had much more trouble last time I tried something similar using cycles or even corona(I haven't used corona in quite some time though).
On other hand, I'm working with some insane numbers to get fast renders. This was rendered with a clamping value of 5! This usually breaks a lot of things but I've adjusted all the lightsources to make things work and... it works nicely!
There is sky and some interior lights("complex" bulbs/1500+ lightcount with DLS enabled!) and I can still render this at 2K in an hour or so!(probably 2 and a half for a final quality..)
Would be much easier with some ray/visibility options to help with glass and to reduce light emmitors using known tricks of hidden lights(from all rays except diffuse)
And finally, this is an interior that is to a great extent lit by sky, so if a gi caching will give as great boost as it gives to corona, and if you use recent hardware, and a good denoiser, this could be rendered in 5-10 min. in 2K.... Like, serious competition for current popular renderers.
Btw, I've seen Dade's RT of Attila Afra's tweet about intel's open image denoising. Does this mean what I think it means?