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Re: first steps

Posted: Fri Sep 28, 2018 8:42 am
by lacilaci
Preparing some outdoor furniture...

BTW having some issues with DLCS and sun&sky... present in alphav3 and also v4.

Re: first steps

Posted: Thu Oct 04, 2018 2:19 pm
by lacilaci
more furniture preparation

PS: cloth shader is incredibly slow to render compared to rest, should I just avoid it?

Re: first steps

Posted: Thu Oct 04, 2018 2:24 pm
by Dade
lacilaci wrote: Thu Oct 04, 2018 2:19 pm PS: cloth shader is incredibly slow to render compared to rest, should I just avoid it?
It is quite complex and likely to be slow especially on GPUs, if it is not the main subject of the rendering, it may be better to use a simpler solution.

Re: first steps

Posted: Thu Oct 04, 2018 2:57 pm
by lacilaci
Yeah I will probably stay away from cloth shader unless doing some product viz.

Re: first steps

Posted: Mon Oct 08, 2018 2:30 pm
by lacilaci
experimenting with postproduction using krita..... really bad banding in the sky, there is some issue importing tif to krita apparently

Re: first steps

Posted: Mon Oct 08, 2018 2:34 pm
by Dade
All image pipeline should use HDR formats like .exr however most tools still seem to be stuck in old 8bit world :|

Re: first steps

Posted: Mon Oct 08, 2018 2:40 pm
by marcatore
Krita uses 32bit per channel. As suggested should solve the problem

Re: first steps

Posted: Mon Oct 08, 2018 2:48 pm
by lacilaci
marcatore wrote: Mon Oct 08, 2018 2:40 pm Krita uses 32bit per channel. As suggested should solve the problem
It wouldn't let me import 16 bit tiff (from blender)... gonna try exr

Re: first steps

Posted: Mon Oct 08, 2018 3:12 pm
by lacilaci
lacilaci wrote: Mon Oct 08, 2018 2:48 pm
marcatore wrote: Mon Oct 08, 2018 2:40 pm Krita uses 32bit per channel. As suggested should solve the problem
It wouldn't let me import 16 bit tiff (from blender)... gonna try exr
Ok, exr works, not sure why tif doesn't...

Re: first steps

Posted: Mon Oct 08, 2018 3:29 pm
by lacilaci
quicktest (~10min)