Laci's wip

Post your tests, experiments and unfinished renderings here.
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lacilaci
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Re: first steps

Post by lacilaci » Fri Sep 28, 2018 8:42 am

Preparing some outdoor furniture...

BTW having some issues with DLCS and sun&sky... present in alphav3 and also v4.
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os.jpg
os2.jpg
outdoor_seating.jpg
DLCS.jpg

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lacilaci
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Re: first steps

Post by lacilaci » Thu Oct 04, 2018 2:19 pm

more furniture preparation

PS: cloth shader is incredibly slow to render compared to rest, should I just avoid it?
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of.jpg

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Dade
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Re: first steps

Post by Dade » Thu Oct 04, 2018 2:24 pm

lacilaci wrote:
Thu Oct 04, 2018 2:19 pm
PS: cloth shader is incredibly slow to render compared to rest, should I just avoid it?
It is quite complex and likely to be slow especially on GPUs, if it is not the main subject of the rendering, it may be better to use a simpler solution.
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lacilaci
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Re: first steps

Post by lacilaci » Thu Oct 04, 2018 2:57 pm

Yeah I will probably stay away from cloth shader unless doing some product viz.
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ofx.jpg
ofx2.jpg

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lacilaci
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Re: first steps

Post by lacilaci » Mon Oct 08, 2018 2:30 pm

experimenting with postproduction using krita..... really bad banding in the sky, there is some issue importing tif to krita apparently
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n2.jpg

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Dade
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Re: first steps

Post by Dade » Mon Oct 08, 2018 2:34 pm

All image pipeline should use HDR formats like .exr however most tools still seem to be stuck in old 8bit world :|
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marcatore
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Re: first steps

Post by marcatore » Mon Oct 08, 2018 2:40 pm

Krita uses 32bit per channel. As suggested should solve the problem

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lacilaci
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Re: first steps

Post by lacilaci » Mon Oct 08, 2018 2:48 pm

marcatore wrote:
Mon Oct 08, 2018 2:40 pm
Krita uses 32bit per channel. As suggested should solve the problem
It wouldn't let me import 16 bit tiff (from blender)... gonna try exr

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lacilaci
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Re: first steps

Post by lacilaci » Mon Oct 08, 2018 3:12 pm

lacilaci wrote:
Mon Oct 08, 2018 2:48 pm
marcatore wrote:
Mon Oct 08, 2018 2:40 pm
Krita uses 32bit per channel. As suggested should solve the problem
It wouldn't let me import 16 bit tiff (from blender)... gonna try exr
Ok, exr works, not sure why tif doesn't...

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lacilaci
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Re: first steps

Post by lacilaci » Mon Oct 08, 2018 3:29 pm

quicktest (~10min)
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c6.jpg

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