Indeed, surface tension seems tricky to make dynamically. It was also the case for volume intersections and we now have a nice and clean solution, so there is hope ! Could this be related to a shader-based bevel, sometime mentioned for CAD projects and others ?lacilaci wrote: ↑Mon Oct 22, 2018 4:44 pm It is in the water, But I think that I will need to create a water tension geometry to get some highlights on contact.... This is where bevel shader with option to blend multiple objects would come in handy... also During this project I realized how much I miss triplanar mapping with blending from cycles
Meanwhile, maybe baking a occlusion-type shader with a small radius, or dynamic paint addon, and using it as displacement map on the liquid, could help ?
Thanks for sharing your wip, the process and attention to the shaders, lighting and composition is inspiring !