Well, I don't know what should be. I made some trials with entries in the GUI for Eye Depth and Light Depth and observed the values entered for Eye Depht increse inner reflexions whereas higher Light Depth than 5 did not have much of an effect on this scene, actually 3 is enough to get focused spots.Dade wrote: ↑Tue Oct 23, 2018 6:45 pmIs "12, 3" eye and light path length ? For rendering caustics, you should do exactly the opposite (and probably use larger values in general because of the high amount of internal reflections).
To proof what I observed there is a test running right now increasing value for Eye Depth starting with 3 and constant Light Depht of 3.
Who did know that one can animate these values with keys set with "I" (if mouse pointer is over entry field)
(But key bar is missing in Timeline window, not a big issue though.)