City's new hero

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wasd
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City's new hero

Post by wasd » Sat Aug 25, 2018 10:59 pm

Looks mostly fine from this point of view
fuck_this4.png
fuck_this4.png (112.1 KiB) Viewed 744 times
But what's this?
fuck_this3.png
fuck_this3.png (114.42 KiB) Viewed 744 times
Yaaaay! Captain Lux! Or whatever...
Disguised as ordinary citizen
Attachments
fuck_this5.png
fuck_this5.png (103.08 KiB) Viewed 744 times
CPU Bidir + Metropolis | Log Power | Core i5-4570

wasd
Posts: 108
Joined: Tue Apr 24, 2018 7:20 pm

Re: City's new hero

Post by wasd » Sun Aug 26, 2018 12:28 am

I've made a new file, imported an hero, now – there's no more hero.
nothero.png
With hair:
nothero2.png
Now I will tell you what causes this bug: I don't know! :? But! Now I know that it has something to do with a .blend file. Deleting everything, making new material doesn't fixes the issue, but importing same object with the same material into new file does.
The matter is that translucent material get bugged at some point. It becomes transmission color... colored. All over.
Look:
transmission.png
P.S. all translucent materials in a bugged file will be like this.
CPU Bidir + Metropolis | Log Power | Core i5-4570

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B.Y.O.B.
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Re: City's new hero

Post by B.Y.O.B. » Wed Sep 12, 2018 2:52 pm

Can you upload this exact file that produces the output in the last picture?
That would be a great help to find the cause of the mysterious "blend file corruption".
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wasd
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Re: City's new hero

Post by wasd » Wed Sep 12, 2018 4:02 pm

B.Y.O.B. wrote:
Wed Sep 12, 2018 2:52 pm
Can you upload this exact file that produces the output in the last picture?
That would be a great help to find the cause of the mysterious "blend file corruption".
Here it is: https://dropmefiles.com/LsIfh
hdri: https://hdrihaven.com/hdri/?h=green_point_park
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B.Y.O.B.
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Re: City's new hero

Post by B.Y.O.B. » Wed Sep 12, 2018 8:30 pm

Thanks :)
I downloaded it and will take a look when I'm done with the new hair code.
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wasd
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Re: City's new hero

Post by wasd » Thu Sep 27, 2018 6:28 pm

Rejoice everyone and praise the wasd! There's no such thing as evil "file corruption". I've managed to fix that purple face by enabling "Auto-Detect Camera Volume" in camera settings.
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B.Y.O.B.
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Re: City's new hero

Post by B.Y.O.B. » Thu Sep 27, 2018 8:21 pm

I just looked at the file.
You can also fix the issue by setting no volume for the camera.
By the way, why is the skin material configured to be a shadow catcher? It does nothing on Bidir, but it's weird anyway.
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wasd
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Re: City's new hero

Post by wasd » Thu Sep 27, 2018 8:31 pm

B.Y.O.B. wrote:
Thu Sep 27, 2018 8:21 pm
By the way, why is the skin material configured to be a shadow catcher? It does nothing on Bidir, but it's weird anyway.
I guess it's misclick. It does nothing on Bidir anyway, so I didn't notice.
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FarbigeWelt
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Re: City's new hero

Post by FarbigeWelt » Fri Sep 28, 2018 7:15 am

I will check my file too, maybe there is some connection to what I observed.
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