A quick shot with the curiosity rover.
Rover model: https://nasa3d.arc.nasa.gov/detail/curiosity-dirty
Ground model: https://nasa3d.arc.nasa.gov/detail/pahrump-hills
Texture from textures.com.
I wrote a small script that converts Blender Internal materials to LuxCore node trees (just for this project, so it is very unfinished):
https://gist.github.com/Theverat/0b5afc ... 6e2c2b87a4
Rendertime 7min (Path CPU on my laptop).
Compositing in LuxCore (only imagepipeline plugins).
Curiosity
Re: Curiosity
Looks awesome!
Re: Curiosity
Wow you give to mars a lovely atmosphere .
Re: Curiosity
Thanks guys.
Obviously there are some issues:
- The textures don't hold up when the camera is this close
- The model is a bit too lowpoly (needs subsurf on some parts)
The atmosphere is done the following way:
- world set to sky, color tinted slightly orange
- sun also tinted orange, high turbidity to account for the dust in the air
I also added some fog in the distance with the Mist imagepipeline plugin, but it causes white fringes on the horizon (it uses the depth pass, which is not anti-aliased).
Obviously there are some issues:
- The textures don't hold up when the camera is this close
- The model is a bit too lowpoly (needs subsurf on some parts)
The atmosphere is done the following way:
- world set to sky, color tinted slightly orange
- sun also tinted orange, high turbidity to account for the dust in the air
I also added some fog in the distance with the Mist imagepipeline plugin, but it causes white fringes on the horizon (it uses the depth pass, which is not anti-aliased).