Fluid Animation - Constructive criticism please

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AutogolazzoJr
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Joined: Sun May 06, 2018 10:10 pm

Fluid Animation - Constructive criticism please

Post by AutogolazzoJr » Fri May 18, 2018 2:21 am

This is a fluid sim I made from scratch. https://www.youtube.com/watch?v=E9qtLXSY6B8
Heavily inspired by this: https://www.youtube.com/watch?v=-IiRzmfs5aw
What I know I need to do:
Make the mesh suck less
Higher FPS
Longer
Better Camera
Better HDRI

What I need help on: Ok, my hdri was only half, with a black bottom and real sky. I would like to use some sort of full hdri and blur it. How could I do that? Any constructive criticism would be great.

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Dez!
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Re: Fluid Animation - Constructive criticism please

Post by Dez! » Fri May 18, 2018 3:22 am

It looks like a gel. But not on the water.
Try Manta Flow, Flip Fluids.
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B.Y.O.B.
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Re: Fluid Animation - Constructive criticism please

Post by B.Y.O.B. » Sat May 19, 2018 7:48 pm

For HDRIs you can take a look at our "external resources" page: https://wiki.luxcorerender.org/External ... 28HDRIs.29

You should consider to disable automatic tonemapping.
Currently the automatic tonemapper adjusts the brigthness to the scene, so near the end the floor gets over-exposed because there is more black background in the image.
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