Yellow Chairs

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B.Y.O.B.
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Re: Yellow Chairs

Post by B.Y.O.B. » Wed May 09, 2018 5:39 pm

zezic, did you note down the times in your material brightness test?
I compared images at equal render time, while you compared them at equal samples per pixel count.

Just a comment, I don't intend to sidetrack this into a testing thread ;)
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zezic
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Re: Yellow Chairs

Post by zezic » Wed May 09, 2018 10:30 pm

B.Y.O.B. wrote:
Wed May 09, 2018 5:39 pm
zezic, did you note down the times in your material brightness test?
Hmm, I don't remember times, but I'll do more tests later and check this.

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Racleborg
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Re: Yellow Chairs

Post by Racleborg » Sat May 12, 2018 10:22 am

Hi Zezic

I've just noticed that there is no BUMP node being used on the floor. The Image map is being connected directly into the the Glossy material BUMP socket?

zezic
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Re: Yellow Chairs

Post by zezic » Tue May 15, 2018 12:52 pm

Racleborg wrote:
Sat May 12, 2018 10:22 am
I've just noticed that there is no BUMP node being used on the floor. The Image map is being connected directly into the the Glossy material BUMP socket?
Yes, and image map brightness decreased. Is Bump node necessary?

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Re: Yellow Chairs

Post by B.Y.O.B. » Tue May 15, 2018 3:33 pm

zezic wrote:
Tue May 15, 2018 12:52 pm
Is Bump node necessary?
No. If you look at the code, it is just a scale texture (aka multiply): https://github.com/LuxCoreRender/BlendL ... ump.py#L15
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Racleborg
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Re: Yellow Chairs

Post by Racleborg » Tue May 15, 2018 5:29 pm

That's makes a clean work flow!

Thanks

Luxart
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Re: Yellow Chairs

Post by Luxart » Sun Jul 15, 2018 12:46 pm

Hi,

These are rendered with Luxcore 2.1 alpha (with denoiser).

The render times are around 4 - 5 mins (CPU i74770K, GPU R9280x).

After denoiser the Luxcore speed jumps multifold. What do you guys think.

Area lights
yellow area.png
Distant and area light
yellow area & distant.png
infinite and area light
yellow infinite and area.png
The renders might not be clean. just did a quick test.

Zezic, Thanks for the scene. Useful for quick tests.

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