Re: Graswald and The Grove - Creating Lux Materials
Posted: Thu Sep 10, 2020 8:02 pm
After looking at the twig renders a few day later, they are not correct and do not look very good. Have been working on fixing them.
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I'm working on this.B.Y.O.B. wrote: ↑Wed Sep 09, 2020 4:11 pmThat reminds me that I started to implement a two-sided material a while ago, but I never finished the GPU code: https://github.com/LuxCoreRender/LuxCor ... d_material