Graswald and The Grove - Creating Lux Materials

Post your tests, experiments and unfinished renderings here.
CEROE
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Re: Graswald and The Grove - Creating Lux Materials

Post by CEROE » Sat Sep 05, 2020 5:12 am

Tested with Blender 2.90 and got pretty much the same result: 37:59

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Dade
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Re: Graswald and The Grove - Creating Lux Materials

Post by Dade » Sat Sep 05, 2020 11:35 am

CEROE wrote:
Sat Sep 05, 2020 5:12 am
Tested with Blender 2.90 and got pretty much the same result: 37:59
Blender version may have a little impact in scene export times but the rendering is all done by our code so it is only the LuxCore version to matter.
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CEROE
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Re: Graswald and The Grove - Creating Lux Materials

Post by CEROE » Tue Sep 08, 2020 9:12 pm

Here are a couple test renders of the Sycamore Maple Twig. The idea is to use only the textures provided by The Grove. Since Lux doesn't support separate backfacing textures, I used the solidy modifier to get a separate backside set of faces.

I created a few versions of the original two twigs by removing leaves. These were then placed into Apical Twigs and Lateral Twigs collections with Pick Random chosen, for variation. The middle twig is rotated to show the backside.
Attachments
SycamoreMapleTest2b.png
SycamoreMapleTest2.png
SycamoreMapleTest2c.png

CEROE
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Re: Graswald and The Grove - Creating Lux Materials

Post by CEROE » Tue Sep 08, 2020 11:11 pm

European Beech
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EuropeanBeech1b.png
EuropeanBeech1c.png
EuropeanBeech1.png

CEROE
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Re: Graswald and The Grove - Creating Lux Materials

Post by CEROE » Wed Sep 09, 2020 7:01 am

Walnut
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WalnutTest1.png
WalnutTest1b.png
WalnutTest1c.png

CEROE
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Re: Graswald and The Grove - Creating Lux Materials

Post by CEROE » Wed Sep 09, 2020 7:02 am

Western Red Cedar
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WesternRedCedar1b.png
WesternRedCedar1c.png
WesternRedCedar1.png

CEROE
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Re: Graswald and The Grove - Creating Lux Materials

Post by CEROE » Wed Sep 09, 2020 7:02 am

Scots Pine
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ScotsPine1c.png
ScotsPine1.png
ScotsPine1b.png

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Dade
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Re: Graswald and The Grove - Creating Lux Materials

Post by Dade » Wed Sep 09, 2020 10:55 am

CEROE wrote:
Tue Sep 08, 2020 9:12 pm
Since Lux doesn't support separate backfacing textures, I used the solidy modifier to get a separate backside set of faces.
This is something I should fix soon.
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B.Y.O.B.
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Re: Graswald and The Grove - Creating Lux Materials

Post by B.Y.O.B. » Wed Sep 09, 2020 4:11 pm

That reminds me that I started to implement a two-sided material a while ago, but I never finished the GPU code: https://github.com/LuxCoreRender/LuxCor ... d_material

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Re: Graswald and The Grove - Creating Lux Materials

Post by CEROE » Wed Sep 09, 2020 6:20 pm

"This is something I should fix soon."

"That reminds me that I started to implement a two-sided material a while ago, but I never finished. . ."

I'll hold off working on these assets if two-sided materials are implemented soon.

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