Graswald and The Grove - Creating Lux Materials

Post your tests, experiments and unfinished renderings here.
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Sharlybg
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Re: Graswald and The Grove - Creating Lux Materials

Post by Sharlybg » Sat Oct 17, 2020 12:13 pm

jorari71 wrote:
Sat Oct 17, 2020 12:10 pm
Perhaps I should migrate to the latest build.
If you're senssible to repetitive crash i suggest not to do that. There is a nasty bug with viewport rendering crashing all the time. :mrgreen:
It is the reason why my last animation was done on Luxcore 2.4 .
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Portfolio : https://www.behance.net/DRAVIA

jorari71
Posts: 10
Joined: Thu Aug 30, 2018 8:48 am

Re: Graswald and The Grove - Creating Lux Materials

Post by jorari71 » Sat Oct 17, 2020 12:28 pm

Oh, thank you very much. I appreaciate a lot your suggestion. I will remain with the 2.4 official version.
Thank you very much,.
Best regards.
Jose.

CEROE
Posts: 51
Joined: Wed Jan 09, 2019 11:34 pm

Re: Graswald and The Grove - Creating Lux Materials

Post by CEROE » Sun Oct 25, 2020 2:51 am

There is a nasty bug with viewport rendering crashing all the time.
I don't know the details of the crash, but my graphics card has seemingly shut off several times when viewport rendering. The computer is still on, but there is not data being sent to the monitor. I have to physically power off and restart.

mischterlampe
Posts: 44
Joined: Fri Apr 03, 2020 6:22 pm

Re: Graswald and The Grove - Creating Lux Materials

Post by mischterlampe » Sat Nov 07, 2020 11:39 am

CEROE wrote:
Mon Aug 31, 2020 4:56 pm
Using the textures that come with Graswald and The Grove, I created Lux materials. The process is really simple.
Hi,

can you discribe your material transfer workflow? Is it automatic or do you have to do every material by hand?
Thank you for the information

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