Graswald and The Grove - Creating Lux Materials

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CEROE
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Graswald and The Grove - Creating Lux Materials

Post by CEROE » Mon Aug 31, 2020 4:56 pm

Using the textures that come with Graswald and The Grove, I created Lux materials. The process is really simple.
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graswaldGroveLux4.jpg

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Sharlybg
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Re: Graswald and The Grove - Creating Lux Materials

Post by Sharlybg » Mon Aug 31, 2020 5:22 pm

That is a nice results you have here. thanks for sharing that. how long the render took ?
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CEROE
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Re: Graswald and The Grove - Creating Lux Materials

Post by CEROE » Mon Aug 31, 2020 6:09 pm

I believe it was around 32 min using OpenCL on a Threadripper 2950x and RTX-2080

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Sharlybg
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Re: Graswald and The Grove - Creating Lux Materials

Post by Sharlybg » Mon Aug 31, 2020 6:55 pm

That seem fair. Wonder why you don't use CUDA instead of opencl in addon preferences.
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CEROE
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Re: Graswald and The Grove - Creating Lux Materials

Post by CEROE » Mon Aug 31, 2020 7:34 pm

Did some tests and don't see any difference between CUDA or OpenCl on my machine.

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Dade
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Re: Graswald and The Grove - Creating Lux Materials

Post by Dade » Mon Aug 31, 2020 9:23 pm

CEROE wrote:
Mon Aug 31, 2020 7:34 pm
Did some tests and don't see any difference between CUDA or OpenCl on my machine.
Uh ? What version are you using ?
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CEROE
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Re: Graswald and The Grove - Creating Lux Materials

Post by CEROE » Mon Aug 31, 2020 11:57 pm

Blender 2.83 and LuxCoreRender 2.4

I've been testing at just 50 samples to any differences. Maybe that is why. The time differences were from 5:35 to 5:45, so longer renders would be noticeable.

I was focused on the the look of the materials and not much on render optimizations. ;)

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Dade
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Re: Graswald and The Grove - Creating Lux Materials

Post by Dade » Tue Sep 01, 2020 11:11 am

CEROE wrote:
Mon Aug 31, 2020 11:57 pm
Blender 2.83 and LuxCoreRender 2.4

I've been testing at just 50 samples to any differences. Maybe that is why. The time differences were from 5:35 to 5:45, so longer renders would be noticeable.

I was focused on the the look of the materials and not much on render optimizations. ;)
v2.5 has RTX support, it should make a large difference in a scene like this with your RTX 2080.
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CEROE
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Re: Graswald and The Grove - Creating Lux Materials

Post by CEROE » Tue Sep 01, 2020 10:11 pm

When will 2.5 be ready?

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Dade
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Re: Graswald and The Grove - Creating Lux Materials

Post by Dade » Tue Sep 01, 2020 10:32 pm

CEROE wrote:
Tue Sep 01, 2020 10:11 pm
When will 2.5 be ready?
Daily builds are available here: viewtopic.php?f=9&t=736
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