Fire Caustics

Post your tests, experiments and unfinished renderings here.
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Dade
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Re: Fire Caustics

Post by Dade » Mon Jan 21, 2019 10:39 pm

B.Y.O.B. wrote:
Mon Jan 21, 2019 10:21 pm
Wow, thanks! Mesmerizing.
It even loops nearly perfectly, maybe one frame at the beginning or end is doubled (or it's my player that causes a slight pause).
It works fine on twitter: https://twitter.com/Dade916/status/1087478522761879552

It is hyp...no....ti.......

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Sharlybg
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Re: Fire Caustics

Post by Sharlybg » Tue Jan 22, 2019 8:23 am

Oh my ............... at some point we should consider the idea of a demoreel when photonGi settle down.
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Racleborg
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Re: Fire Caustics

Post by Racleborg » Wed Jan 23, 2019 12:20 pm

Wow!

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FarbigeWelt
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Re: Fire Caustics

Post by FarbigeWelt » Wed Jan 23, 2019 12:23 pm

Really a great joy to look at these beautiful renders.
THX!
160.8 | 42.8 (10.7) Gfp / Windows 10 Pro, intel i7 4770K@3.5, 32 GB | AMD R9 290x+R9 390x, 4 GB
17.3 | 19.0 ( 4.7) Gfp / macOS X 13.6, iMac 27'', 2010, intel i7 870@2.93, 24 GB | ATI Radeon HD 5750, 1 GB
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epilectrolytics
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Re: Fire Caustics

Post by epilectrolytics » Thu Jan 24, 2019 8:58 pm

Made one more (hires 10-bit hevc) version.
MBPro 15" 16GB i7-4850HQ GT750M, MacOS 10.13.6 & Win10Pro PC 16GB Ryzen 2700X, RTX 2070, GTX 1060

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