LUX Girl

Post your tests, experiments and unfinished renderings here.
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SlowHand
Posts: 6
Joined: Sun Feb 09, 2020 12:39 pm

LUX Girl

Post by SlowHand » Sat Feb 29, 2020 3:46 am

render3d.jpg
Having a hard time in controlling hair.
Last edited by SlowHand on Sun Mar 01, 2020 8:01 am, edited 1 time in total.

wasd
Posts: 315
Joined: Tue Apr 24, 2018 7:20 pm

Re: LUX Girl

Post by wasd » Sat Feb 29, 2020 3:43 pm

SlowHand wrote:
Sat Feb 29, 2020 3:46 am
Having a hard time in hair.
Me too.
hair-1.png
What I've found working best for me is solid hair with number of sides at least 6. There's 4 on picture above though, it's because I don't have enough RAM.
hair-2.png
CPU Bidir (sometimes GPU Path) + Metropolis | Log Power | Core i5-4570

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SlowHand
Posts: 6
Joined: Sun Feb 09, 2020 12:39 pm

Hair renderings are different between viewport render and actual rendering.

Post by SlowHand » Wed Mar 04, 2020 7:34 am

In viewport, hairs are smoothly rendered, but not in real rendering.
Tessellation type is solid with 8 sides.
Blender 2.82
Blendluxcore 2.3RC1

Viewport rendering
capv.jpg

Actual rendering
capr.jpg

wasd
Posts: 315
Joined: Tue Apr 24, 2018 7:20 pm

Re: LUX Girl

Post by wasd » Wed Mar 04, 2020 11:59 am

There was similar trouble in 2.79
hair.png
You had to set both "steps" parameters to equal number to have hair rendered as they are in viewport.
I can't see that another "step" in 2.8 though.

Upd: Found it. Try setting them to equal number.
hair28.png
CPU Bidir (sometimes GPU Path) + Metropolis | Log Power | Core i5-4570

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SlowHand
Posts: 6
Joined: Sun Feb 09, 2020 12:39 pm

Re: LUX Girl

Post by SlowHand » Wed Mar 04, 2020 12:43 pm

wasd wrote:
Wed Mar 04, 2020 11:59 am
There was similar trouble in 2.79
hair.png
You had to set both "steps" parameters to equal number to have hair rendered as they are in viewport.
I can't see that another "step" in 2.8 though.

Upd: Found it. Try setting them to equal number.
hair28.png
Thanks, wasd.
It works perfectly.
lux_girl_06.jpg

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