Lens test scene.

Post your tests, experiments and unfinished renderings here.
Post Reply
User avatar
Sprocket
Posts: 20
Joined: Fri Mar 09, 2018 12:31 pm

Lens test scene.

Post by Sprocket » Sat Mar 10, 2018 2:52 am

So im getting my head round everything in luxcore still, also dragging myself into the present and starting to use nodes too.
First problem I have is the differnt in colour between luxcore and classic. Both of these are rendered with bidir.
classic bidir.png
luxcore bidir.jpg
Is there a differnce in the sun/sky bwtween the two? Also I havnt found tonemapping settings yet, so this might explain the following:

point light source:
classic bidir point.png
luxcore bidir point.jpg

User avatar
Sprocket
Posts: 20
Joined: Fri Mar 09, 2018 12:31 pm

Re: Lens test scene.

Post by Sprocket » Sat Mar 10, 2018 7:54 am

luxcore path.jpg

User avatar
B.Y.O.B.
Developer
Developer
Posts: 2809
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: Lens test scene.

Post by B.Y.O.B. » Sat Mar 10, 2018 8:04 am

The tonemapping settings are in the camera data settings.
Support LuxCoreRender project with salts and bounties

User avatar
Sprocket
Posts: 20
Joined: Fri Mar 09, 2018 12:31 pm

Re: Lens test scene.

Post by Sprocket » Sun Mar 11, 2018 9:44 am

Ahh yeah. no idea how i missed seeing them before!

Post Reply