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Red Buoy

Posted: Thu Oct 17, 2019 5:12 pm
by Egert_Kanep
I'm starting to shade this asset. I baked AO and curvature with substance, but everything else is going to be LuxCore procedurals.
Here is first iteration of paint layer, only color at the moment.

Also a question, would it be possible to have multiple outputs for LuxCore pointer nodes?

Re: Red Buoy

Posted: Fri Oct 18, 2019 2:26 pm
by kintuX
Niiice. Now throw it into the ocean! ;)

Re: Red Buoy

Posted: Fri Oct 18, 2019 7:21 pm
by Egert_Kanep
Ocean will come, eventually :D. Also I have to take back the shading all procedurally, I still went with substance painter.
Here's progress from today, I'll finalize textures on weekend

Re: Red Buoy

Posted: Fri Oct 18, 2019 7:44 pm
by wasd
0fbf13add4a2affb47cd11de4414a9f7.jpg
There should be also those guys ;)

Re: Red Buoy

Posted: Fri Oct 18, 2019 8:51 pm
by B.Y.O.B.
This thing is a lot larger than I would have guessed from the render. The seals (?) are great for judging the size.

Re: Red Buoy

Posted: Fri Oct 18, 2019 8:55 pm
by Egert_Kanep
Oh yeah, these things are huge, I was surprised when I started to model this thing

Re: Red Buoy

Posted: Mon Oct 21, 2019 7:53 am
by Egert_Kanep
Now all that is left to do is render this on a proper sea simulation. These are just for presenting asset

Re: Red Buoy

Posted: Mon Oct 21, 2019 10:32 am
by Sharlybg
Very great Job. inspiring.

Re: Red Buoy

Posted: Mon Oct 21, 2019 12:26 pm
by FarbigeWelt
Egert_Kanep wrote: Mon Oct 21, 2019 7:53 am Now all that is left to do is render this on a proper sea simulation. These are just for presenting asset
Very nice and detailed work.

How do you guess the right angle for the buoy? Upright in a stormy sea cannot be.

Re: Red Buoy

Posted: Fri Nov 01, 2019 12:07 pm
by epilectrolytics
Looks great!