Page 1 of 2
Red Buoy
Posted: Thu Oct 17, 2019 5:12 pm
by Egert_Kanep
I'm starting to shade this asset. I baked AO and curvature with substance, but everything else is going to be LuxCore procedurals.
Here is first iteration of paint layer, only color at the moment.
Also a question, would it be possible to have multiple outputs for LuxCore pointer nodes?
Re: Red Buoy
Posted: Fri Oct 18, 2019 2:26 pm
by kintuX
Niiice. Now throw it into the ocean!
Re: Red Buoy
Posted: Fri Oct 18, 2019 7:21 pm
by Egert_Kanep
Ocean will come, eventually
. Also I have to take back the shading all procedurally, I still went with substance painter.
Here's progress from today, I'll finalize textures on weekend
Re: Red Buoy
Posted: Fri Oct 18, 2019 7:44 pm
by wasd
There should be also those guys
Re: Red Buoy
Posted: Fri Oct 18, 2019 8:51 pm
by B.Y.O.B.
This thing is a lot larger than I would have guessed from the render. The seals (?) are great for judging the size.
Re: Red Buoy
Posted: Fri Oct 18, 2019 8:55 pm
by Egert_Kanep
Oh yeah, these things are huge, I was surprised when I started to model this thing
Re: Red Buoy
Posted: Mon Oct 21, 2019 7:53 am
by Egert_Kanep
Now all that is left to do is render this on a proper sea simulation. These are just for presenting asset
Re: Red Buoy
Posted: Mon Oct 21, 2019 10:32 am
by Sharlybg
Very great Job. inspiring.
Re: Red Buoy
Posted: Mon Oct 21, 2019 12:26 pm
by FarbigeWelt
Egert_Kanep wrote: ↑Mon Oct 21, 2019 7:53 am
Now all that is left to do is render this on a proper sea simulation. These are just for presenting asset
Very nice and detailed work.
How do you guess the right angle for the buoy? Upright in a stormy sea cannot be.
Re: Red Buoy
Posted: Fri Nov 01, 2019 12:07 pm
by epilectrolytics
Looks great!