Red Buoy

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Egert_Kanep
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Red Buoy

Post by Egert_Kanep » Thu Oct 17, 2019 5:12 pm

I'm starting to shade this asset. I baked AO and curvature with substance, but everything else is going to be LuxCore procedurals.
Here is first iteration of paint layer, only color at the moment.

Also a question, would it be possible to have multiple outputs for LuxCore pointer nodes?
Attachments
red_buoy_v001.png

kintuX
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Re: Red Buoy

Post by kintuX » Fri Oct 18, 2019 2:26 pm

Niiice. Now throw it into the ocean! ;)

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Egert_Kanep
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Re: Red Buoy

Post by Egert_Kanep » Fri Oct 18, 2019 7:21 pm

Ocean will come, eventually :D. Also I have to take back the shading all procedurally, I still went with substance painter.
Here's progress from today, I'll finalize textures on weekend
Attachments
untitled.jpg

wasd
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Re: Red Buoy

Post by wasd » Fri Oct 18, 2019 7:44 pm

0fbf13add4a2affb47cd11de4414a9f7.jpg
There should be also those guys ;)
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B.Y.O.B.
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Re: Red Buoy

Post by B.Y.O.B. » Fri Oct 18, 2019 8:51 pm

This thing is a lot larger than I would have guessed from the render. The seals (?) are great for judging the size.
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Egert_Kanep
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Re: Red Buoy

Post by Egert_Kanep » Fri Oct 18, 2019 8:55 pm

Oh yeah, these things are huge, I was surprised when I started to model this thing

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Egert_Kanep
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Re: Red Buoy

Post by Egert_Kanep » Mon Oct 21, 2019 7:53 am

Now all that is left to do is render this on a proper sea simulation. These are just for presenting asset
Attachments
red_buoy_daylight.jpg
red_buoy_night_v02.jpg

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Sharlybg
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Re: Red Buoy

Post by Sharlybg » Mon Oct 21, 2019 10:32 am

Very great Job. inspiring.
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FarbigeWelt
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Re: Red Buoy

Post by FarbigeWelt » Mon Oct 21, 2019 12:26 pm

Egert_Kanep wrote:
Mon Oct 21, 2019 7:53 am
Now all that is left to do is render this on a proper sea simulation. These are just for presenting asset
Very nice and detailed work.

How do you guess the right angle for the buoy? Upright in a stormy sea cannot be.
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epilectrolytics
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Re: Red Buoy

Post by epilectrolytics » Fri Nov 01, 2019 12:07 pm

Looks great!
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