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Re: Spheres scene challenge

Posted: Sun Sep 22, 2019 11:47 am
by DEBIHOOD
Can someone please render with a lot of samples and full HD and denoiser?
That would be great, my pc is simply not capable of such torture :lol:

Re: Spheres scene challenge

Posted: Sun Sep 22, 2019 12:07 pm
by Martini
DEBIHOOD wrote: Sun Sep 22, 2019 11:47 am Can someone please render with a lot of samples and full HD and denoiser?
How many is "a lot" for this scene? I'm happy to let mine go overnight and/or all day tomorrow while I'm at work. I have an i9 9900K overclocked to 5GHz :twisted:

Re: Spheres scene challenge

Posted: Sun Sep 22, 2019 12:12 pm
by DEBIHOOD
Martini wrote: Sun Sep 22, 2019 12:07 pm
DEBIHOOD wrote: Sun Sep 22, 2019 11:47 am Can someone please render with a lot of samples and full HD and denoiser?
How many is "a lot" for this scene? I'm happy to let mine go overnight and/or all day tomorrow while I'm at work. I have an i9 9900K overclocked to 5GHz :twisted:
I mean, that there would be no noise,
thank you in advance for being ready to spend your time :)

Re: Spheres scene challenge

Posted: Sun Sep 22, 2019 12:18 pm
by sarmath
Martini wrote: Sun Sep 22, 2019 12:07 pm
DEBIHOOD wrote: Sun Sep 22, 2019 11:47 am Can someone please render with a lot of samples and full HD and denoiser?
How many is "a lot" for this scene? I'm happy to let mine go overnight and/or all day tomorrow while I'm at work. I have an i9 9900K overclocked to 5GHz :twisted:
The longer the better ;) But overnight should be enough with your specs😁

Re: Spheres scene challenge

Posted: Sun Sep 22, 2019 12:33 pm
by Martini
sarmath wrote: Sun Sep 22, 2019 12:18 pm The longer the better ;) But overnight should be enough with your specs😁
Yes, I'll check it in 10 hours when I get up ;)
DEBIHOOD wrote: Sun Sep 22, 2019 11:47 am Can someone please render with a lot of samples and full HD and denoiser?
Just to make sure it's the correct one - do you want the one you posted, DEBIHOOD, or the one from sarmath with the extra-visible light beams?

Because as he points out, you can hardly see the beams in the one that you uploaded :cry:

Re: Spheres scene challenge

Posted: Sun Sep 22, 2019 12:45 pm
by DEBIHOOD
Martini wrote: Sun Sep 22, 2019 12:33 pm Just to make sure it's the correct one - do you want the one you posted, DEBIHOOD, or the one from sarmath with the extra-visible light beams?

Because as he points out, you can hardly see the beams in the one that you uploaded :cry:
Use sarmath scene, visible rays look better and more close to the original scene

Re: Spheres scene challenge

Posted: Sun Sep 22, 2019 12:53 pm
by Martini
DEBIHOOD wrote: Sun Sep 22, 2019 12:45 pm Use sarmath scene, visible rays look better and more close to the original scene
Glad I checked :lol: restarting...

For what it's worth, attached is where your scene got to in just over 20 minutes (371 samples)

Re: Spheres scene challenge

Posted: Sun Sep 22, 2019 1:32 pm
by DEBIHOOD
Martini wrote: Sun Sep 22, 2019 12:53 pm For what it's worth, attached is where your scene got to in just over 20 minutes (371 samples)
On my cpu 265 samples in HD (720p) took 5 hours, oidn is also not supported

Re: Spheres scene challenge

Posted: Sun Sep 22, 2019 2:02 pm
by Martini
DEBIHOOD wrote: Sun Sep 22, 2019 1:32 pm On my cpu 265 samples in HD (720p) took 5 hours
:shock:
DEBIHOOD wrote: Sun Sep 22, 2019 1:32 pm oidn is also not supported
:o :( sorry to hear that!

Now, just over 1 hour has passed. Still quite noisy at 1K samples, but it might be starting to look OK after about 10K samples (1 CFu for all those who remember "CarbonFlux units"... ;) )

Re: Spheres scene challenge

Posted: Sun Sep 22, 2019 10:02 pm
by Martini
Well, here is the progress after 9 hours of rendering. It's up to just over 9,400 samples per pixel. I'll let it keep going all day while I'm at work as it's not quite noise-free yet (inside the glass spheres especially), although you have to look much closer to notice now... :D

Note that they have not gone through the compositor yet, because that only happens once rendering is complete. And if I stop it, well ... right now you can't resume a stopped rendering. Even to save the images I had to use the Snipping screenshot tool and then crop it with GIMP :geek: