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Room

Posted: Wed Sep 18, 2019 5:54 pm
by wasd
Path OpenCL + Metropolis + PhotonGI, denoised
2k samples

Re: Room

Posted: Wed Sep 18, 2019 8:29 pm
by Sharlybg
Why metropolis with opencl ?
It is slower in GPU. Sobol is the way to go.

Re: Room

Posted: Thu Sep 19, 2019 1:26 am
by wasd
Sharlybg wrote: Wed Sep 18, 2019 8:29 pm Why metropolis with opencl ?
It is slower in GPU. Sobol is the way to go.
Sobol is ugly and should never be used. Also, I've heard there's way to do bidir with GPU and I think that's the right way to go.
As for speed, I just tried and it's basically the same for this one.
1.jpg
2.jpg

Re: Room

Posted: Thu Sep 19, 2019 9:35 am
by Sharlybg
Sobol is ugly and should never be used.
UUHHH :shock: What ?

Your scene is simple. with large opening allowing sun to easily enter there is another windows in front. You also have simple shader no glass or volumetric involved. And metropolis is bad on GPU.

What do you mean ?

Re: Room

Posted: Sat Sep 21, 2019 5:11 pm
by wasd
room_b-6.png

Re: Room

Posted: Sat Sep 21, 2019 8:01 pm
by Racleborg
Sobol is ugly and should never be used.
UUHHH :shock: What
I don't understand that either :o

Could you post a side-by-side comparison - or have you just done that? They look totally different?

Thanks

Re: Room

Posted: Sat Sep 21, 2019 10:00 pm
by wasd
Racleborg wrote: Sat Sep 21, 2019 8:01 pm
Sobol is ugly and should never be used.
UUHHH :shock: What
I don't understand that either :o

Could you post a side-by-side comparison - or have you just done that? They look totally different?

Thanks
Nope. I didn't intend to discuss this.
Here's comparison:
Path 3k samples
Sobol:
sobol_3k.png
~
Metropolis:
metropolis_3k.png
~
Bidir+Metropolis 100 samples:
bidir_100.jpg
~

Re: Room

Posted: Sun Sep 22, 2019 8:37 am
by epilectrolytics
wasd wrote: Sat Sep 21, 2019 5:11 pmroom_b-6.png
I like this one better than the first version which had too much direct light in the foreground for my taste.

But still this version is my favourite.
It seems like a simple thing but the reflections add layers of interesting complexity.

Re: Room

Posted: Sun Sep 22, 2019 11:33 am
by wasd
epilectrolytics wrote: Sun Sep 22, 2019 8:37 am
wasd wrote: Sat Sep 21, 2019 5:11 pmroom_b-6.png
I like this one better than the first version which had too much direct light in the foreground for my taste.

But still this version is my favourite.
It seems like a simple thing but the reflections add layers of interesting complexity.
That wasn't scene though, just window test :) The room itself is empty.

I think this is the final version, there will be an animation.
3.jpg

Re: Room

Posted: Sun Sep 22, 2019 5:21 pm
by FarbigeWelt
wasd wrote: Sun Sep 22, 2019 11:33 am I think this is the final version, there will be an animation.
3.jpg
Nicely done. Especially the bed and the windows. Did you try tone mapper Reinhard? Maybe you can make the room brighter while keeping look through open windows as is.