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ArtGlass Test Animation

Posted: Tue Jul 09, 2019 12:19 pm
by FloridaJo
854x931,CPU, BiDir, clamped, Metropolis, 1024 MCR, no denoiser. 1500s per frame.
Sobol on frame 81 due to some hotspots creating overall noise and lower brightness.
Still needed some tone mapping on 81 and still noticeable flicker in animation.
11 year old iMac, 50 hrs of rendering.
Was able to fry omelet on top thereby no noticeable increase in electric bill.

https://youtu.be/Xoqzp1hWZ8Y

Image

Re: ArtGlass Test Animation

Posted: Tue Jul 09, 2019 12:58 pm
by Sharlybg
11 year old iMac, 50 hrs of rendering
Wonder how fast your iMac will turn with the new hybrid caustics solution : viewtopic.php?f=5&t=1187

Re: ArtGlass Test Animation

Posted: Tue Jul 09, 2019 8:34 pm
by FloridaJo
Sharlybg wrote:
Tue Jul 09, 2019 12:58 pm

Wonder how fast your iMac will turn with the new hybrid caustics solution : viewtopic.php?f=5&t=1187
If it only supported OpenCL.

Re: ArtGlass Test Animation

Posted: Tue Jul 09, 2019 10:10 pm
by Dade
FloridaJo wrote:
Tue Jul 09, 2019 8:34 pm
Sharlybg wrote:
Tue Jul 09, 2019 12:58 pm

Wonder how fast your iMac will turn with the new hybrid caustics solution : viewtopic.php?f=5&t=1187
If it only supported OpenCL.
Nope, it can be used on CPU too, you have only decide how much time to spend tracing paths from light sources and from the eye: in your scene a 50%/50% should work fine and should be a lot faster than BiDir.

Re: ArtGlass Test Animation

Posted: Wed Jul 10, 2019 3:04 am
by FloridaJo
Oh, okay, sounds good, I'll look into it further.
Thanks

Re: ArtGlass Test Animation

Posted: Fri Jul 12, 2019 4:10 pm
by FloridaJo
Okay, so I followed a few threads on this, but
am not clear on how to implement it.
Right now I have MacOS - Blender 2.79 (stable)
and in my (not blender's) addon folder I have:
BlendLuxCore-2_79_maintenance.zip
BlendLuxCore-master.zip
BlendLuxCore-v2.1-mac64.zip (the latest daily build for Mac)

but I'm not sure what files get copied to what bin.

Re: ArtGlass Test Animation

Posted: Fri Jul 12, 2019 4:37 pm
by Sharlybg
FloridaJo wrote:
Fri Jul 12, 2019 4:10 pm
Okay, so I followed a few threads on this, but
am not clear on how to implement it.
Right now I have MacOS - Blender 2.79 (stable)
and in my (not blender's) addon folder I have:
BlendLuxCore-2_79_maintenance.zip
BlendLuxCore-master.zip
BlendLuxCore-v2.1-mac64.zip (the latest daily build for Mac)

but I'm not sure what files get copied to what bin.

Just download this zip : https://drive.google.com/open?id=1tVELp ... gZ6uKlnPWN and copy it in the folder where your blendluxcore beta is installed.just unzip it in the folder.if you don't know the path to the folder just press CTRL+ALT+U in blender and under the addon panel go to Render category then look for the blendluxcore folder path :

you should and up with something like this : ( as you can see i've two blendluxcore. the enabled one is the one i gave you in the zip)
luxco.jpg

Re: ArtGlass Test Animation

Posted: Fri Jul 12, 2019 4:49 pm
by epilectrolytics
FloridaJo wrote:
Fri Jul 12, 2019 4:10 pm
BlendLuxCore-v2.1-mac64.zip (the latest daily build for Mac)
That is sadly not going to work because you'd need a Mac version of v2.2beta2 which doesn't exist.
I hope once 2.2 is ready for release our Mac maintainer will update from 2.1 release but in the meantime nothing has happened.
You may ask on the MacOS thread though.

Re: ArtGlass Test Animation

Posted: Fri Jul 12, 2019 5:18 pm
by Sharlybg
That is sadly not going to work because you'd need a Mac version of v2.2beta2 which doesn't exist.
I hope once 2.2 is ready for release our Mac maintainer will update from 2.1 release but in the meantime nothing has happened.
You may ask on the MacOS thread though
What a mistake i totally forgot he was on Mac :roll: