Fostex M80

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Racleborg
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Fostex M80

Post by Racleborg »

Hi

Early days modelling my old Fostex M80 multitrack recorder. (attached)

I would like to add a bumb map to the tape spools to make it look like wound tape. How can I set up the Luxcore textures to create the circular effect?

Also, do you think it would be possible to get the LEDs to respond to an audio track?

Thank you
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Fostex M80 (Day 1).JPG
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Sharlybg
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Re: Fostex M80

Post by Sharlybg »

Nice and well detailed.
But why a so small resolution ?
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Racleborg
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Re: Fostex M80

Post by Racleborg »

Hi Sharlybg.
But why a so small resolution ?
It's because at this stage I'm just asking questions about textures etc. The end goal is an animation of the mechanisms which will of course be done in a decent resolution. Do you know how to do the circular textures for the spools? ;)

Cheers
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Sharlybg
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Re: Fostex M80

Post by Sharlybg »

Try this texture as bump or normal map (convert it in normal before in this case) :

https://www.g200kg.com/en/webknobman/texture/Circle.jpg
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Racleborg
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Re: Fostex M80

Post by Racleborg »

Try this texture as bump or normal map
Wow, thanks. That's awesome! :)

I'd still like to know, for the future,how to make the Lux textures go circular(does that make sense?)

Thanks
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B.Y.O.B.
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Re: Fostex M80

Post by B.Y.O.B. »

You can make any textures go circular with UV mapping, for example like in this file: viewtopic.php?f=4&t=862&hilit=anisotrop ... t=10#p9162
The workflow is that you take a rectangle with subdivisions, unwrap it, then bend it into a circle (while the UV map stays rectangular).
Racleborg
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Re: Fostex M80

Post by Racleborg »

B.Y.O.B.

Thank you. I'll try that tomorrow.

Cheers
Racleborg
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Re: Fostex M80

Post by Racleborg »

In order get get around the Bake Sound to F Curve for the VALUE node issue, I'm scaling a mesh lamp which sits behind some coloured glass. The scale of the lamp is driven on the Z axis by values created from the Bake Sound to F Curve. The only problem that I'm having (so far) is that the values created are too small. I could go into my sound editor (Cubase) and edit there, but does anyone know how I can increase the values within Blender. Maybe one of the Graph Editor modifiers?

EDIT: Trying the ENVELOPE modifier, but lacking understanding of it. Would this question be best posted on a Blender dedicated forum?

Thank you
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