In this case, I believe you need PGI cache, as the caustics viewed from outside the water will be SDS paths. BiDir would help if the camera is inside the water.
Interior & exterior gghouse
Re: Interior & exterior gghouse
CoolColJ shared nice water material, it's still up in Indigo material database.Peperepe77 wrote: ↑Tue May 14, 2019 2:40 pm Hi guys, this is an update for exterior scene. I need help to create a good water material for the pool; now is a simple plane with glass material IOR 1,333.I should to add interior or exterior volume? There is a lux tutorial? Here references https://www.archdaily.com/907558/gg-house-sommet
exterior.jpg
If my conversion is right from absorption to transmission (if transmission is color at depth).
Absorption:
Depth 1m
R 0.966298
G 0.985604
B 0.981817
Scattering:
R 0.985789
G 0.986962
B 0.98815
Scale 0.010038
From the data in refractiveindex.info webpage i calculate the
ior 1.3262
Dispersion 0.002152
Do not use multiscattering, it's too slow
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Re: Interior & exterior gghouse
I continue my luxcore learning and also i test my new hardware, this is 3 mins 10 sec render:
Re: Interior & exterior gghouse
I wonder where is the weird green/yellowish colorcast from sunlight coming.
I find luxcore sun incredible difficult to control especially without proper white balance controls in camera. The moment it goes closer to sunset/sunrise, the whole sun&sky system becomes pain. We need the ability to directly control sun color and in camera WB controls too.
I find luxcore sun incredible difficult to control especially without proper white balance controls in camera. The moment it goes closer to sunset/sunrise, the whole sun&sky system becomes pain. We need the ability to directly control sun color and in camera WB controls too.
Re: Interior & exterior gghouse
Just use gain colorlacilaci wrote: ↑Fri Jun 14, 2019 11:30 am I wonder where is the weird green/yellowish colorcast from sunlight coming.
I find luxcore sun incredible difficult to control especially without proper white balance controls in camera. The moment it goes closer to sunset/sunrise, the whole sun&sky system becomes pain. We need the ability to directly control sun color and in camera WB controls too.
Re: Interior & exterior gghouse
even desaturated sun color and even disconnected from sky model it will still turn weird yelowish cast when nearing sunset/rise angles. The only way around it is using direct light.Sharlybg wrote: ↑Fri Jun 14, 2019 11:33 amJust use gain colorlacilaci wrote: ↑Fri Jun 14, 2019 11:30 am I wonder where is the weird green/yellowish colorcast from sunlight coming.
I find luxcore sun incredible difficult to control especially without proper white balance controls in camera. The moment it goes closer to sunset/sunrise, the whole sun&sky system becomes pain. We need the ability to directly control sun color and in camera WB controls too.
- alpistinho
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Re: Interior & exterior gghouse
I've wrote a very very naive white balance plugin a while ago. I will clean it up, rebase and make a pull request so you can test it to see if that helps.lacilaci wrote: ↑Fri Jun 14, 2019 11:30 am I wonder where is the weird green/yellowish colorcast from sunlight coming.
I find luxcore sun incredible difficult to control especially without proper white balance controls in camera. The moment it goes closer to sunset/sunrise, the whole sun&sky system becomes pain. We need the ability to directly control sun color and in camera WB controls too.
Re: Interior & exterior gghouse
White balance in Photographer (addon) works nice with Lux.
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Re: Interior & exterior gghouse
My scene is lit with Hdri https://hdrihaven.com/hdri/?c=sunrise-s ... it_sunrise
Re: Interior & exterior gghouse
I end up with this with the same HDRI : (Only gain color correction)Peperepe77 wrote: ↑Sat Jun 15, 2019 2:15 pm My scene is lit with Hdri https://hdrihaven.com/hdri/?c=sunrise-s ... it_sunrise