Graswald and The Grove - Creating Lux Materials

Post your tests, experiments and unfinished renderings here.
CEROE
Posts: 49
Joined: Wed Jan 09, 2019 11:34 pm

Re: Graswald and The Grove - Creating Lux Materials

Post by CEROE » Thu Sep 10, 2020 8:02 pm

After looking at the twig renders a few day later, they are not correct and do not look very good. Have been working on fixing them.

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Dade
Developer
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Location: Italy

Re: Graswald and The Grove - Creating Lux Materials

Post by Dade » Mon Sep 14, 2020 9:17 am

B.Y.O.B. wrote:
Wed Sep 09, 2020 4:11 pm
That reminds me that I started to implement a two-sided material a while ago, but I never finished the GPU code: https://github.com/LuxCoreRender/LuxCor ... d_material
I'm working on this.
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CEROE
Posts: 49
Joined: Wed Jan 09, 2019 11:34 pm

Re: Graswald and The Grove - Creating Lux Materials

Post by CEROE » Wed Sep 16, 2020 6:10 pm

"I'm working on this."

That is great to hear!

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Sharlybg
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Re: Graswald and The Grove - Creating Lux Materials

Post by Sharlybg » Wed Sep 16, 2020 6:13 pm

CEROE wrote:
Wed Sep 16, 2020 6:10 pm
"I'm working on this."

That is great to hear!
Like it is done. Look in the development section.
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Portfolio : https://www.behance.net/DRAVIA

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