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Lighting grid hierarchy for self-illuminating explosions (2017)

Posted: Fri Jul 24, 2020 12:11 am
by Continuum
Thought this was pretty cool, may already be implemented, not sure. If not, would be nice, especially for particle effects.

https://www.youtube.com/watch?v=Sx4MeyK ... x=345&t=0s

http://www.cemyuksel.com/research/lgh/lgh.pdf

Re: Lighting grid hierarchy for self-illuminating explosions (2017)

Posted: Fri Jul 24, 2020 4:29 pm
by Sharlybg
Look very strong and pretty up to date (2017). our current volume is the slowest part to render in luxcore from my experience.
Can be great to give it a try. But i'm not a Dev. maybe Dade or BYOB can give they two cents on it.

Re: Lighting grid hierarchy for self-illuminating explosions (2017)

Posted: Fri Jul 24, 2020 5:12 pm
by Sharlybg
It is extremelly awesome i like it :
Smoke.jpg

Re: Lighting grid hierarchy for self-illuminating explosions (2017)

Posted: Fri Jul 24, 2020 9:34 pm
by Continuum
Cool, will see what they say