Lighting grid hierarchy for self-illuminating explosions (2017)

General computer graphic news and papers.
Post Reply
User avatar
Continuum
Posts: 22
Joined: Mon Dec 02, 2019 11:16 pm
Location: Zambia
Contact:

Lighting grid hierarchy for self-illuminating explosions (2017)

Post by Continuum » Fri Jul 24, 2020 12:11 am

Thought this was pretty cool, may already be implemented, not sure. If not, would be nice, especially for particle effects.

https://www.youtube.com/watch?v=Sx4MeyK ... x=345&t=0s

http://www.cemyuksel.com/research/lgh/lgh.pdf

User avatar
Sharlybg
Donor
Posts: 2380
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: Lighting grid hierarchy for self-illuminating explosions (2017)

Post by Sharlybg » Fri Jul 24, 2020 4:29 pm

Look very strong and pretty up to date (2017). our current volume is the slowest part to render in luxcore from my experience.
Can be great to give it a try. But i'm not a Dev. maybe Dade or BYOB can give they two cents on it.
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA

User avatar
Sharlybg
Donor
Posts: 2380
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: Lighting grid hierarchy for self-illuminating explosions (2017)

Post by Sharlybg » Fri Jul 24, 2020 5:12 pm

It is extremelly awesome i like it :
Smoke.jpg
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA

User avatar
Continuum
Posts: 22
Joined: Mon Dec 02, 2019 11:16 pm
Location: Zambia
Contact:

Re: Lighting grid hierarchy for self-illuminating explosions (2017)

Post by Continuum » Fri Jul 24, 2020 9:34 pm

Cool, will see what they say

Post Reply