B.Y.O.B. wrote: Thu Jun 25, 2020 10:56 am
The problem is, if you say "I don't care about Bidir", you also say "I don't care about PhotonGI and Light Tracing", because they are also variants of forward raytracing (bidir is forward + backwards raytracing, while the Path engine itself does only backwards raytracing).
Ok, but if a feature isn't supported by photongi/lighttracing (For example parallax bump would be visible only as normal bump by for lighttracing) you still get proper results from pathtracing and added lighttracing on top of that.
But bidir would mess up results cause they would be mixed, making it so that the feature literally breaks rendering, no?
So, if I understand this correctly. A feature that only works in pathtracing does not necessarily mean it breaks lighttracing as long as there is a workaround in the lighttracing. But this is not doable for bidir.
Am I not understanding this properly?