AI gets more and more important in Simulations
Posted: Sat Jun 06, 2020 5:48 am
How you can use Neuronal Networks (AI) to get more then just "Denoising".
Nice example:
Style-Transfer in Fluid and Smoke Simulations
Meet and discuss your ideas with other Fellow Scholars on the Two Minute Papers Discord:
Two inute-Discord
Here is anotehr Video from the same author where he shows some work in Blender as well.
"If you look old in the mirror you have a very good excuse"
This video is about "Real Time Deformation Simulations"
This video combines "Multiple Importance Sampling" with"photon Beams" and Bidirectional Path tracing.
The story of light
They discuss a combination of "Volumetric Photon Mapping", "Beam radiance estimation","Photon Beams" and "Bidirectional Path tracing".
They put it all together so it forms the ultimate Renderer which is called "UPBP".
"This is one of the best papers ever written on Light transport".
Nice example:
Style-Transfer in Fluid and Smoke Simulations
Meet and discuss your ideas with other Fellow Scholars on the Two Minute Papers Discord:
Two inute-Discord
Here is anotehr Video from the same author where he shows some work in Blender as well.
"If you look old in the mirror you have a very good excuse"
This video is about "Real Time Deformation Simulations"
This video combines "Multiple Importance Sampling" with"photon Beams" and Bidirectional Path tracing.
The story of light
They discuss a combination of "Volumetric Photon Mapping", "Beam radiance estimation","Photon Beams" and "Bidirectional Path tracing".
They put it all together so it forms the ultimate Renderer which is called "UPBP".
"This is one of the best papers ever written on Light transport".