What If Luxcore RT

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Sharlybg
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What If Luxcore RT

Post by Sharlybg » Tue May 19, 2020 5:19 pm

As most of you know , the entire Graphic industry is moving really fast in the realtime direction. this is becoming more more obvious as we move foward in time.

1__ blender got eevee
2__ Nvidia release RT core / RTX
3__ D5 render and enscape render came with very plausible render quality
4__ Unreal engine 5 unveil Lumen (No more light cache needed)

My ponit is that we are not sure to be supported by EEVEE at some point. And even if it possible you have to re adapt 40% of your work to make it with eevee even from cycles. having our own Realtime engine can make a big deal. In that case i look toward a tech called Voxel cone path tracing. And who know if it is possible to just adapt current path tracer to Voxel cone.

Voxel render in Action : https://youtu.be/YO-FMJJA37o + https://youtu.be/EHaSzQTjlik

Voxel explain by Nvidia : https://youtu.be/EJTc_t3G-js?t=982

AND this thing can be probably boosted by RTX on AMD RT tech.

https://youtu.be/EHaSzQTjlik

EDIT a demo from Cry engine 2015 : https://youtu.be/y_VpsCHr970
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Sharlybg
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Re: What If Luxcore RT

Post by Sharlybg » Tue May 19, 2020 5:53 pm

Support LuxCoreRender project with salts and bounties

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jc4d
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Re: What If Luxcore RT

Post by jc4d » Wed Jun 03, 2020 8:33 am

This would be great.

14AUDDIN
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Re: What If Luxcore RT

Post by 14AUDDIN » Fri Jun 12, 2020 11:01 pm

Godot Engine 4.0 recently also got real time dynamic global illumination
Tweet Link explaining current limitation: https://twitter.com/reduzio/status/1271 ... 48160?s=20

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