NVIDIA DLSS in 3D rendering

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Sharlybg
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NVIDIA DLSS in 3D rendering

Post by Sharlybg » Fri May 15, 2020 3:06 pm

while viewing all the tech news falling all arround recently on the internet i was thinking about the idea of taking those new advancement to support our renderer.
Especially the DLSS from NVIDIA that can make a higher resolution from a very low resolution input and this in realtime.This could be an extremelly speed up for both still and animation rendering.

Going from 1/2 k to 2k would mean 8X speed up. i do the math for you a 1hour frame will cost you just 7mn and a 10mn frame just 1mn 30 scs
there is already AI gigapixel but isn't free and not integrated.

sadly this is what the nvidia website say :
Q: How do I integrate DLSS into my engine?

A: For information on integrating DLSS into a new engine, contact your NVIDIA developer relations contact.
explaination here :
https://youtu.be/BeScfkCm3b4
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lacilaci
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Re: NVIDIA DLSS in 3D rendering

Post by lacilaci » Fri May 15, 2020 3:47 pm

I'm not so sure if it would be great for stills. But for animations it could be.
Octane does some "ai" upscaling, but currently i haven't found it to be very useful.
Maybe if nvidia released some fast ai upscaler separately similar to optix denoiser...

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Dade
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Re: NVIDIA DLSS in 3D rendering

Post by Dade » Fri May 15, 2020 4:13 pm

lacilaci wrote:
Fri May 15, 2020 3:47 pm
Maybe if nvidia released some fast ai upscaler separately similar to optix denoiser...
Indeed, it isn't a viable option until when NVIDIA don't release public SDK.
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