Yes that's why I keep mentioning that instead some basic implementation or cycles copy, luxcore should have it's own and more robust ubermaterial that also follows principled material.patrickawalz wrote: ↑Tue Dec 11, 2018 3:23 am the Disney material doesn't account for a lot of effects that can be present in a scene, for instance multiple scattering or irridescents. admittedly we don't account for the latter yet ourselves, but I'm hoping one of the open source papers released last year will be implemented as part of the new materials
But like Dade said, it's a big topic. So I don't think it should be hurried up just for the sake of having any principled mat.