DeepEXR & Blender2.8

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SWD
Posts: 1
Joined: Sat Nov 24, 2018 8:28 am

DeepEXR & Blender2.8

Post by SWD » Sat Nov 24, 2018 8:47 am

Hey guys,

New Blender & LuxCoreRender user here, from the VFX field.

I've been testing Cycles in Blender2.8, and noticed Cycles is currently lacking quite some features including PerLight AOV, Pworld, Pref, Nworld, Fresnel, DeepEXRs, and then I found out about LuxCoreRender.

Just wondering when is LuxCoreRender planning on support DeepEXR & Blender2.8?

Thanks,
SWD

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B.Y.O.B.
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Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
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Re: DeepEXR & Blender2.8

Post by B.Y.O.B. » Sat Nov 24, 2018 8:55 am

Blender 2.8: when the Python API is declared stable (this most likely happens when the beta is released).
Support LuxCoreRender project with salts and bounties

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